

#KNIGHT ONLINE PRIVATE SERVER 1886 CODE#
That’s really interesting! Thanks for sharing! But the info we always hear still sounds very abstract and comes with many variants of versions which is a bit confusing.Īnd I mean by, how come we still getting new server files once in a while, just like the 18xx or 15xx versions, I don’t think anyone really upgrades these server files from 10xx to 18xx, somehow from 10xx to 12xx it would make a bit of sense.Īnd how the corporate companies actually worked? I assume NoahSystem developers started this project which merged together with Mgame and wiki says that the publishers were Mgame, eGames (Malaysia), X-legend (Taiwan) and NTTGame and then I assume the project source code got sold to USKO, EUKO and JPKO? So I hope this won’t turn into a flaming war and anyone who willing to share their thoughts and information are very welcome! NOTE: There is not any intentions or meanings pointing fingers at anyone, this is literally out of curiosity and to fill up a hole in the PSKO history. I am not really sure how everything actually got rolled up to having PSKO running, so please don’t judge me and it would be more then appreciated if someone has some info about the history of the PSKO and willing to share some information and thoughts about this. Someone actually reversed engineered the binaries into source code.

At the time, their protection probably wasn’t that good, meaning someone was able to hack the server and access the repositories of the KnightOnline source code and downloaded everything and then pass it to friends which eventually someone released the source code.NoahSystem employee that had access to source code leaked those files on the internet. Here are some hypothesis's that I think make sense: It also looks as though they decided to ignore the fact that people are using their source code/files hosting their own servers. We also never heard the name of the person that actually managed to get their hands for the first time on the leaked KnightOnline source code? I can understand the reason for staying anonymous because of the risk, but many years have passed since then and seems that Mgame Corporation never bothered about it. The private server communities has been running since 2007-2008 and people have been creating servers like crazy amount of times, but I never saw anyone ever bothered asking or wondered, how we actually got our hands on the KO source code, which is quite crazy when you think about it. The result of the lottery will be published under this topic on Apat 21:00, and KC dirket will be transferred to the account of the lucky winners.Part of my learning about protecting compiled applications from being reversed engineered, a question that I’ve been wondering for a quite a while which crossed my mind once again which brings some questions again and I assume some of you curious about it too. Participation of those who have 1000 or more monthly PK Points on the Ergenekon server and those with Premium will be valid, other participation will be deemed invalid.Īfter reading the text of "KO1 User Agreement", the link of which is given above, to participate in the draw, write "I have read, understood" under this topic. The participation of Feuergezuchtet and members of his clan in the draw will be invalid. The 10998 KC he paid to remove the penalty will be distributed by lottery.549 KC will be distributed to 20 winners. He requested that his sentence be lifted within the scope of the "unbanning system with KC" and his sentence was lifted. He was banned for being in violation of one or more of the articles in the "KO1 User Agreement" text, which was shown to everyone at the first login to the game and which is the fixed topic in the Forum, Announcements category.

The character named Feuergezuchtet on the Ergenekon server "3.Blasphemy against religious and national values or insults made to agitate the community were punished for "".
